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Unreal Engine C++ API Reference > Runtime > UMG
Classes
Type | Name | Description | |
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FSlateMeshVertex | ||
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FSlateVectorArtInstanceData | ||
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FUMGDragDropOp | This is the drag/drop class used for UMG, all UMG drag drop operations utilize this operation. | |
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FWidgetRenderer | ||
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FWidgetTransform | Describes the standard transformation of a widget | |
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IObjectTableRow | ||
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SMeshWidget | A widget that draws vertexes provided by a 2.5D StaticMesh. | |
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SObjectTableRow | It's an SObjectWidget! It's an ITableRow! It does it all! | |
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SObjectWidget | The SObjectWidget allows UMG to insert an SWidget into the hierarchy that manages the lifetime of the UMG UWidget that created it. | |
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SRetainerWidget | The SRetainerWidget renders children widgets to a render target first before later rendering that render target to the screen. | |
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SWorldWidgetScreenLayer | ||
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USlateVectorArtData | Turn static mesh data into Slate's simple vector art format. |