Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Slate
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USlateVectorArtData
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h |
Include | #include "Slate/SlateVectorArtData.h" |
Syntax
class USlateVectorArtData : public UObject
Remarks
Turn static mesh data into Slate's simple vector art format.
Constructors
Type | Name | Description | |
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USlateVectorArtData
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const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UMaterialInstanceDynamic * | Convert the material into an MID and get a pointer to the MID so that parameters can be set on it. | |
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void | Convert the static mesh data into slate vector art on demand. Does nothing in a cooked build. | |
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FVector2D | ||
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FVector2D | GetExtentMax () |
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FVector2D | GetExtentMin () |
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const TArray< uint32 > & | GetIndexData () |
Access the indexes for the order in which to draw the vertexes. |
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UMaterialInterface * | GetMaterial () |
Material to be used with the specified vector art data. |
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const TArray< FSlateMeshVertex > & | Access the slate vertexes. |