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Unreal Engine C++ API Reference > Runtime > UMG > Slate > SWorldWidgetScreenLayer
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h |
Include | #include "Slate/SWorldWidgetScreenLayer.h" |
Source | /Engine/Source/Runtime/UMG/Private/Slate/SWorldWidgetScreenLayer.cpp |
void Construct
&40;
const FArguments & InArgs,
const FLocalPlayerContext & InPlayerContext
&41;