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Unreal Engine C++ API Reference > Runtime > UMG > Slate > SObjectWidget
- SWidget::SupportsKeyboardFocus()
- SObjectWidget::SupportsKeyboardFocus()
- SObjectTableRow::SupportsKeyboardFocus()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h |
Include | #include "Slate/SObjectWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/Slate/SObjectWidget.cpp |
virtual bool SupportsKeyboardFocus&40;&41; const
Remarks
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus