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Unreal Engine C++ API Reference > Runtime > UMG > Slate > SObjectWidget
- SWidget::OnPreviewKeyDown()
- SObjectWidget::OnPreviewKeyDown()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h |
Include | #include "Slate/SObjectWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/Slate/SObjectWidget.cpp |
virtual FReply OnPreviewKeyDown
&40;
const FGeometry & MyGeometry,
const FKeyEvent & InKeyEvent
&41;
Remarks
Called after a key is pressed when this widget or a child of this widget has focus If a widget handles this event, OnKeyDown will not be passed to the focused widget.
This event is primarily to allow parent widgets to consume an event before a child widget processes it and it should be used only when there is no better design alternative. Returns whether the event was handled, along with other possible actions
Parameters
Name | Description |
---|---|
MyGeometry | The Geometry of the widget receiving the event |
InKeyEvent | Key event |