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Unreal Engine C++ API Reference > Runtime > UMG > Slate > SObjectWidget
- SWidget::OnMouseCaptureLost()
- SObjectWidget::OnMouseCaptureLost()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SObjectWidget.h |
Include | #include "Slate/SObjectWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/Slate/SObjectWidget.cpp |
virtual void OnMouseCaptureLost
&40;
const FCaptureLostEvent & CaptureLostEvent
&41;
Remarks
Called when this widget had captured the mouse, but that capture has been revoked for some reason.