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Unreal Engine C++ API Reference > Runtime > UMG > Slate > SObjectTableRow
- SWidget::OnMouseButtonDown()
- SObjectWidget::OnMouseButtonDown()
- SObjectTableRow::OnMouseButtonDown()
- SCommonButtonTableRow::OnMouseButtonDown()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h |
Include | #include "Slate/SObjectTableRow.h" |
virtual FReply OnMouseButtonDown
&40;
const FGeometry & MyGeometry,
const FPointerEvent & MouseEvent
&41;
Remarks
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
Parameters
Name | Description |
---|---|
MyGeometry | The Geometry of the widget receiving the event |
MouseEvent | Information about the input event |