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Unreal Engine C++ API Reference > Runtime > UMG > Slate > SObjectTableRow
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SObjectTableRow.h |
Include | #include "Slate/SObjectTableRow.h" |
EActiveTimerReturnType DetectItemSelectionChanged
&40;
double InCurrentTime,
float InDeltaTime
&41;