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Unreal Engine C++ API Reference > Runtime > UMG > Slate > SMeshWidget
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h |
Include | #include "Slate/SMeshWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/Slate/SMeshWidget.cpp |
void UpdatePerInstanceBuffer
&40;
uint32 MeshId,
FSlateInstanceBufferData & Data
&41;
Remarks
Updates the per instance buffer. Automatically enables hardware instancing.