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Unreal Engine C++ API Reference > Runtime > UMG > Slate > FSlateVectorArtInstanceData > PackByteIntoByte
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtInstanceData.h |
Include | #include "Slate/SlateVectorArtInstanceData.h" |
template<int32 Component, int32 ByteIndex>
void PackByteIntoByte
&40;
uint8 InValue
&41;