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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/FWidgetRenderer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DrawInvalidationRoot
(
TSharedRef< SVirtualWindow >& VirtualWindow, |
Slate/WidgetRenderer.h | ||
bool DrawInvalidationRoot
(
TSharedRef< SVirtualWindow >& VirtualWindow, |
Slate/WidgetRenderer.h |
DrawInvalidationRoot(TSharedRef< SVirtualWindow > &, UTextureRenderTarget2D *, FSlateInvalidationRoot &, const FSlateInvalidationContext &, bool)
| Name | DrawInvalidationRoot |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
bool DrawInvalidationRoot
(
TSharedRef < SVirtualWindow > & VirtualWindow,
UTextureRenderTarget2D * RenderTarget,
FSlateInvalidationRoot & Root,
const FSlateInvalidationContext & Context,
bool bDeferRenderTargetUpdate
)
DrawInvalidationRoot(TSharedRef< SVirtualWindow > &, UTextureRenderTarget2D *, FPaintArgs, float, FVector2D, bool)
| Name | DrawInvalidationRoot |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
bool DrawInvalidationRoot
(
TSharedRef < SVirtualWindow > & VirtualWindow,
UTextureRenderTarget2D * RenderTarget,
FPaintArgs PaintArgs,
float DrawScale,
FVector2D DrawSize,
bool bDeferRenderTargetUpdate
)