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API > API/Runtime > API/Runtime/SlateCore
| Name | FSlateInvalidationContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/FastUpdate/SlateInvalidationRoot.h |
| Include Path | #include "FastUpdate/SlateInvalidationRoot.h" |
Syntax
struct FSlateInvalidationContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateInvalidationContext
(
FSlateWindowElementList& InWindowElementList, |
FastUpdate/SlateInvalidationRoot.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowFastPathUpdate | bool | FastUpdate/SlateInvalidationRoot.h | ||
| bParentEnabled | bool | FastUpdate/SlateInvalidationRoot.h | ||
| CullingRect | FSlateRect | FastUpdate/SlateInvalidationRoot.h | ||
| IncomingLayerId | int32 | FastUpdate/SlateInvalidationRoot.h | ||
| LayoutScaleMultiplier | float | FastUpdate/SlateInvalidationRoot.h | ||
| PaintArgs | const FPaintArgs * | FastUpdate/SlateInvalidationRoot.h | ||
| ViewOffset | UE::Slate::FDeprecateVector2DResult | FastUpdate/SlateInvalidationRoot.h | ||
| WidgetStyle | const FWidgetStyle & | FastUpdate/SlateInvalidationRoot.h | ||
| WindowElementList | FSlateWindowElementList * | FastUpdate/SlateInvalidationRoot.h |