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Unreal Engine C++ API Reference > Runtime > UMG > Components > UPanelSlot
- UPanelSlot::SynchronizeProperties()
- UScaleBoxSlot::SynchronizeProperties()
- UButtonSlot::SynchronizeProperties()
- UStackBoxSlot::SynchronizeProperties()
- UWindowTitleBarAreaSlot::SynchronizeProperties()
- USafeZoneSlot::SynchronizeProperties()
- UBackgroundBlurSlot::SynchronizeProperties()
- UBorderSlot::SynchronizeProperties()
- USizeBoxSlot::SynchronizeProperties()
- UWidgetSwitcherSlot::SynchronizeProperties()
- UScrollBoxSlot::SynchronizeProperties()
- UOverlaySlot::SynchronizeProperties()
- UHorizontalBoxSlot::SynchronizeProperties()
- UVerticalBoxSlot::SynchronizeProperties()
- UUniformGridSlot::SynchronizeProperties()
- UWrapBoxSlot::SynchronizeProperties()
- ULoadGuardSlot::SynchronizeProperties()
- UGridSlot::SynchronizeProperties()
- UCanvasPanelSlot::SynchronizeProperties()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h |
Include | #include "Components/PanelSlot.h" |
virtual void SynchronizeProperties&40;&41;
Remarks
Applies all properties to the live slot if possible.