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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h |
Include | #include "Components/NamedSlot.h" |
Syntax
class UNamedSlot : public UContentWidget
Remarks
Allows you to expose an external slot for your user widget. When others reuse your user control, they can put whatever they want in this named slot.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bExposeOnInstanceOnly | Named slots exposed on the instance only follow a slightly different set of rules. |
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TSharedPtr< SBox > | MyBox |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNamedSlot
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FGuid | GetSlotGUID () |
Overridden from UPanelWidget
Type | Name | Description | |
---|---|---|---|
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void | OnSlotAdded
(
UPanelSlot* Slot |
|
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void | OnSlotRemoved
(
UPanelSlot* Slot |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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const FText | Gets the palette category of the widget | |
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TSharedRef< SWidget > | Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |