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Unreal Engine C++ API Reference > Runtime > Slate > Widgets > Layout
Inheritance Hierarchy
- FSlateControlledConstruction
- TSharedFromThis
- SWidget
- SPanel
- SBox
- SContextualAnimAssetBrowser
- SEnableBox
- SIKRetargetAssetBrowser
- SIKRigAssetBrowser
- SIKRigOutputLog
- SLinkedBox
- SSafeZone
- SVisualAttachmentBox
References
Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SBox.h |
Include | #include "Widgets/Layout/SBox.h" |
Syntax
class SBox : public SPanel
Remarks
SBox is the simplest layout element.
Variables
Type | Name | Description | |
---|---|---|---|
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FBoxOneChildSlot | ChildSlot |
Constructors
Type | Name | Description | |
---|---|---|---|
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SBox () |
Functions
Type | Name | Description | |
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float | ||
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float | ||
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void | Construct
(
const FArguments& InArgs |
|
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void | SetContent
(
const TSharedRef< SWidget >& InContent |
See the Content slot. |
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void | SetHAlign
(
EHorizontalAlignment HAlign |
See HAlign argument |
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void | SetHeightOverride
(
TAttribute< FOptionalSize > InHeightOverride |
See HeightOverride attribute |
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void | SetMaxAspectRatio
(
TAttribute< FOptionalSize > InMaxAspectRatio |
|
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void | SetMaxDesiredHeight
(
TAttribute< FOptionalSize > InMaxDesiredHeight |
See MaxDesiredHeight attribute |
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void | SetMaxDesiredWidth
(
TAttribute< FOptionalSize > InMaxDesiredWidth |
See MaxDesiredWidth attribute |
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void | SetMinAspectRatio
(
TAttribute< FOptionalSize > InMinAspectRatio |
|
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void | SetMinDesiredHeight
(
TAttribute< FOptionalSize > InMinDesiredHeight |
See MinDesiredHeight attribute |
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void | SetMinDesiredWidth
(
TAttribute< FOptionalSize > InMinDesiredWidth |
See MinDesiredWidth attribute |
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void | SetPadding
(
TAttribute< FMargin > InPadding |
See Padding attribute |
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void | SetVAlign
(
EVerticalAlignment VAlign |
See VAlign argument |
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void | SetWidthOverride
(
TAttribute< FOptionalSize > InWidthOverride |
See WidthOverride attribute |
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const FSlateWidgetClassData & |
Overridden from SWidget
Type | Name | Description | |
---|---|---|---|
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FVector2D | ComputeDesiredSize
(
float |
A Panel's desired size in the space required to arrange of its children on the screen while respecting all of the children's desired sizes and any layout-related options specified by the user. |
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FChildren * | GetChildren () |
All widgets must provide a way to access their children in a layout-agnostic way. |
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void | OnArrangeChildren
(
const FGeometry& AllottedGeometry, |
Panels arrange their children in a space described by the AllottedGeometry parameter. |
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int32 | OnPaint
(
const FPaintArgs& Args, |
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. |
Overridden from FSlateControlledConstruction
Type | Name | Description | |
---|---|---|---|
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const FSlateWidgetClassData & |
Classes
Type | Name | Description | |
---|---|---|---|
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FArguments | ||
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FBoxOneChildSlot |
Typedefs
Name | Description |
---|---|
PrivateParentType | |
PrivateThisType | |
Super | |
ThisClass |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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FBoxSlot: public FSingleWidgetChildrenWithBasicLayoutSlot { using FSingleWidgetChildrenWithBasicLay... | pad0 | FBoxSlot is deprecated. Use FSingleWidgetChildrenWithBasicLayoutSlot or FOneSimpleMemberChild |