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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UPanelSlot
- UGridSlot
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h |
Include | #include "Components/GridSlot.h" |
Syntax
class UGridSlot : public UPanelSlot
Remarks
A slot for UGridPanel, these slots all share the same size as the largest slot in the grid.
Constructors
Type | Name | Description | |
---|---|---|---|
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UGridSlot
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | BuildSlot
(
TSharedRef< SGridPanel > GridPanel |
Builds the underlying FSlot for the Slate layout panel. |
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int32 | GetColumn () |
Gets the column index of the slot |
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int32 | Gets how many columns this slot spans over | |
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EHorizontalAlignment | ||
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int32 | GetLayer () |
Gets the offset this cell drawn on top of others. |
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FVector2D | GetNudge () |
Gets the offset for this slot's content |
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FMargin | GetPadding () |
|
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int32 | GetRow () |
Gets the row index of the slot |
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int32 | GetRowSpan () |
Gets how many rows this this slot spans over |
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EVerticalAlignment | ||
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void | SetColumn
(
int32 InColumn |
Sets the column index of the slot, this determines what cell the slot is in the panel |
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void | SetColumnSpan
(
int32 InColumnSpan |
How many columns this slot spans over |
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void | SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
|
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void | SetLayer
(
int32 InLayer |
Sets positive values offset this cell to be hit-tested and drawn on top of others. |
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void | SetNudge
(
FVector2D InNudge |
Sets the offset for this slot's content by some amount; positive values offset to lower right |
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void | SetPadding
(
FMargin InPadding |
|
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void | SetRow
(
int32 InRow |
Sets the row index of the slot, this determines what cell the slot is in the panel |
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void | SetRowSpan
(
int32 InRowSpan |
How many rows this this slot spans over |
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void | SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
Overridden from UPanelSlot
Type | Name | Description | |
---|---|---|---|
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bool | NudgeByDesigner
(
const FVector2D& NudgeDirection, |
Called by the designer to "nudge" a widget in a direction. |
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void | SynchronizeFromTemplate
(
const UPanelSlot*const TemplateSlot |
Called by the designer when a design-time widget needs to have changes to its associated template synchronized. |
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void | Applies all properties to the live slot if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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int32 | Column | Direct access to Column is deprecated. Please use the getter or setter. |
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int32 | ColumnSpan | Direct access to ColumnSpan is deprecated. Please use the getter or setter. |
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TEnumAsByte< EHorizontalAlignment > | HorizontalAlignment | Direct access to HorizontalAlignment is deprecated. Please use the getter or setter. |
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int32 | Layer | Direct access to Layer is deprecated. Please use the getter or setter. |
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FVector2D | Nudge | Direct access to Nudge is deprecated. Please use the getter or setter. |
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FMargin | Padding | Direct access to Padding is deprecated. Please use the getter or setter. |
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int32 | Row | Direct access to Row is deprecated. Please use the getter or setter. |
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int32 | RowSpan | Direct access to RowSpan is deprecated. Please use the getter or setter. |
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TEnumAsByte< EVerticalAlignment > | VerticalAlignment | Direct access to VerticalAlignment is deprecated. Please use the getter or setter. |