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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UPanelWidget
- UGridPanel
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h |
Include | #include "Components/GridPanel.h" |
Syntax
class UGridPanel : public UPanelWidget
Remarks
A table-like panel that retains the width of every column throughout the table.
- Many Children
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< float > | ColumnFill | The column fill rules |
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TSharedPtr< SGridPanel > | MyGridPanel | |
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TArray< float > | RowFill | The row fill rules |
Constructors
Type | Name | Description | |
---|---|---|---|
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UGridPanel
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UGridSlot * | AddChildToGrid
(
UWidget* Content, |
|
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void | SetColumnFill
(
int32 ColumnIndex, |
|
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void | SetRowFill
(
int32 RowIndex, |
Overridden from UPanelWidget
Type | Name | Description | |
---|---|---|---|
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UClass * | GetSlotClass () |
UPanelWidget. |
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void | OnSlotAdded
(
UPanelSlot* Slot |
|
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void | OnSlotRemoved
(
UPanelSlot* Slot |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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const FText | Gets the palette category of the widget | |
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TSharedRef< SWidget > | Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. | |
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void | Applies all properties to the native widget if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |