Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Components > UExpandableArea
- INamedSlotInterface::GetContentForSlot()
- UExpandableArea::GetContentForSlot()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h |
Include | #include "Components/ExpandableArea.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/ExpandableArea.cpp |
virtual UWidget &42; GetContentForSlot
&40;
FName SlotName
&41; const
Remarks
Gets the widget for a given slot by name, will return nullptr if no widget is in the slot.