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Unreal Engine C++ API Reference > Runtime > UMG > Components > UDynamicEntryBoxBase > ResetInternal
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h |
Include | #include "Components/DynamicEntryBoxBase.h" |
template<typename WidgetT>
void ResetInternal
&40;
TFunctionRef< void(WidgetT &)> ResetEntryFunc,
bool bDeleteWidgets
&41;
Remarks
Clear out the box entries, executing the provided reset function for each and optionally deleting the underlying Slate widgets entirely as well.