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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UWidgetLayoutLibrary
Type | Name | Description | |
---|---|---|---|
bool | GetMousePositionScaledByDPI
(
APlayerController* Player, |
Use GetMousePositionOnViewport() instead. Optionally and for more options, you can use GetViewportWidgetGeometry and GetPlayerScreenWidgetGeometry are newly introduced to give you the geometry of the viewport and the player screen for widgets to help convert between spaces. | |
bool | GetMousePositionScaledByDPI
(
APlayerController* Player, |