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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UWidgetLayoutLibrary
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetLayoutLibrary.h |
Include | #include "Blueprint/WidgetLayoutLibrary.h" |
Source | /Engine/Source/Runtime/UMG/Private/WidgetLayoutLibrary.cpp |
static FVector2D GetMousePositionOnPlatform&40;&41;
Remarks
Gets the platform's mouse cursor position. This is the 'absolute' desktop location of the mouse.