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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UWidgetBlueprintLibrary
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
Include | #include "Blueprint/WidgetBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/UMG/Private/WidgetBlueprintLibrary.cpp |
static void SetBrushResourceToMaterial
&40;
FSlateBrush & Brush,
UMaterialInterface &42; Material
&41;
Remarks
Sets the resource on a brush to be a Material.