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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UWidgetBlueprintGeneratedClass
- UObject::PostLoad()
- UField::PostLoad()
- UStruct::PostLoad()
- UClass::PostLoad()
- UBlueprintGeneratedClass::PostLoad()
- UWidgetBlueprintGeneratedClass::PostLoad()
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h |
| Include | #include "Blueprint/WidgetBlueprintGeneratedClass.h" |
| Source | /Engine/Source/Runtime/UMG/Private/WidgetBlueprintGeneratedClass.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.