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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UUserWidget
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include | #include "Blueprint/UserWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
void RegisterInputComponent&40;&41;
Remarks
ListenForInputAction will automatically Register an Input Component with the player input system. If you however, want to Pause and Resume, listening for a set of actions, the best way is to use UnregisterInputComponent to pause, and RegisterInputComponent to resume listening.