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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UUserWidget
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include | #include "Blueprint/UserWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
UUMGSequencePlayer &42; PlayAnimationReverse
&40;
UWidgetAnimation &42; InAnimation,
float PlaybackSpeed,
bool bRestoreState
&41;
Remarks
Plays an animation on this widget relative to it's current state in reverse. You should use this version in situations where say a user can click a button and that causes a panel to slide out, and you want to reverse that same animation to begin sliding in the opposite direction.
Parameters
Name | Description |
---|---|
InAnimation | The animation to play |
PlayMode | Specifies the playback mode |
PlaybackSpeed | The speed at which the animation should play |
bRestoreState | Restores widgets to their pre-animated state when the animation stops |