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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UUserWidget
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include | #include "Blueprint/UserWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
virtual int32 NativePaint
&40;
const FPaintArgs & Args,
const FGeometry & AllottedGeometry,
const FSlateRect & MyCullingRect,
FSlateWindowElementList & OutDrawElements,
int32 LayerId,
const FWidgetStyle & InWidgetStyle,
bool bParentEnabled
&41; const
Remarks
Native implemented paint function for the Widget Returns the maximum LayerID painted on