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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > USlateBlueprintLibrary
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h |
Include | #include "Blueprint/SlateBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/UMG/Private/SlateBlueprintLibrary.cpp |
static void ScreenToWidgetAbsolute
&40;
UObject &42; WorldContextObject,
FVector2D ScreenPosition,
FVector2D & AbsoluteCoordinate,
bool bIncludeWindowPosition
&41;
Remarks
Translates a screen position in pixels into absolute application coordinates. If bIncludeWindowPosition is true, then this method will also remove the game window's position (useful when in windowed mode).