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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/USlateBlueprintLibrary
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h |
Include | #include "Blueprint/SlateBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/UMG/Private/SlateBlueprintLibrary.cpp |
static void LocalToViewport
&40;
UObject &42; WorldContextObject,
const FGeometry & Geometry,
FVector2D LocalCoordinate,
FVector2D & PixelPosition,
FVector2D & ViewportPosition
&41;
Remarks
Translates local coordinate of the geometry provided into local viewport coordinates.
Parameters
Name | Description |
---|---|
PixelPosition | The position in the game's viewport, usable for line traces and other uses where you need a coordinate in the space of viewport resolution units. |
ViewportPosition | The position in the space of other widgets in the viewport. Like if you wanted to add another widget to the viewport at the same position in viewport space as this location, this is what you would use. |