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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/FUserWidgetPool
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidgetPool.h |
Include | #include "Blueprint/UserWidgetPool.h" |
Source | /Engine/Source/Runtime/UMG/Private/Blueprint/UserWidgetPool.cpp |
void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Report any references to UObjects to the reference collector (only necessary if this is not already a UPROPERTY)