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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/FGameViewportWidgetSlot
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="User Interface")
bool bAutoRemoveOnWorldRemoved
Remarks
Remove the widget when the Widget's World is removed.
The Widget is added to the GameViewportClient of the Widget's World. The GameViewportClient can migrate from World to World. The widget can stay visible if the owner of the widget also migrate.