Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Binding > API/Runtime/UMG/Binding/States > API/Runtime/UMG/Binding/States/UWidgetStateSettings
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateSettings.h |
| Include | #include "Binding/States/WidgetStateSettings.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Binding/States/WidgetStateSettings.cpp |
uint8 GetBinaryStateIndex
&40;
const FName InBinaryStateName
&41; const
Remarks
Get Index corresponding to this binary state, which may dynamically change - but not within a game session.