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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
- UTimeSynchronizationSource::IsReady()
- UMediaBundleTimeSynchronizationSource::IsReady()
- UMediaPlayerTimeSynchronizationSource::IsReady()
- ULiveLinkTimeSynchronizationSource::IsReady()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual bool IsReady&40;&41; const
Remarks
Used to know if the source is ready to be used for synchronization.