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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
- UTimeSynchronizationSource::GetOldestSampleTime()
- UMediaBundleTimeSynchronizationSource::GetOldestSampleTime()
- UMediaPlayerTimeSynchronizationSource::GetOldestSampleTime()
- ULiveLinkTimeSynchronizationSource::GetOldestSampleTime()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual FFrameTime GetOldestSampleTime&40;&41; const
Remarks
Get the time of the oldest available sample (relative to this source's frame rate). Note, in cases where Rollover is allowed and has occurred, this may have a higher value than GetNewestSampleTime.