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API > API/Runtime > API/Runtime/TimeManagement > API/Runtime/TimeManagement/UTimeSynchronizationSource
- UTimeSynchronizationSource::GetNewestSampleTime()
- UMediaBundleTimeSynchronizationSource::GetNewestSampleTime()
- UMediaPlayerTimeSynchronizationSource::GetNewestSampleTime()
- ULiveLinkTimeSynchronizationSource::GetNewestSampleTime()
References
| Module | TimeManagement |
| Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
| Include | #include "TimeSynchronizationSource.h" |
virtual FFrameTime GetNewestSampleTime&40;&41; const
Remarks
Get the time of the newest available sample (relative to this source's frame rate). Note, in cases where Rollover is allowed and has occurred, this may have a lower value than GetOldestSampleTime.