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FBracketEnd |
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FBracketStart |
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FCommonFrameRateInfo |
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FCommonFrameRates |
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FDropcodeDelimiter |
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FFrameNumberInterface |
A large portion of the SequencerUI is built around using SpinBox and NumericBox because the framerate used to be stored in (float) seconds. |
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FFrameNumberTimeEvaluator |
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FFrames |
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FHour |
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FMillisecond |
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FMinute |
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FSecond |
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FTimecodeDelimiter |
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FTimedDataChannelSampleTime |
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FTimedDataInputCollection |
A list of all the timed data input. |
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FTimedDataInputEvaluationData |
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FTimeSynchronizationOpenData |
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FTimeSynchronizationStartData |
Values that will be sent to sources when synchronization has been successfully started. |
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ITimedDataInput |
Interface for data sources that can be synchronized with time |
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ITimedDataInputChannel |
Interface for data tracked produced by an input. |
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ITimeManagementModule |
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UFixedFrameRateCustomTimeStep |
Class to control the Engine TimeStep via a FixedFrameRate |
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UGenlockedCustomTimeStep |
Class to control the Engine Timestep from a Genlock signal. |
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UGenlockedFixedRateCustomTimeStep |
Control the Engine TimeStep via a fixed frame rate. |
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UGenlockedTimecodeProvider |
This timecode provider base class will try to use the engine genlock sync to adjust its count. |
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UTimeManagementBlueprintLibrary |
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UTimeSynchronizationSource |
Base class for sources to be used for time synchronization. |
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