Navigation
Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
- UTimeSynchronizationSource::GetFrameRate()
- UMediaBundleTimeSynchronizationSource::GetFrameRate()
- UMediaPlayerTimeSynchronizationSource::GetFrameRate()
- ULiveLinkTimeSynchronizationSource::GetFrameRate()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual FFrameRate GetFrameRate&40;&41; const
Remarks
Get the source actual FrameRate