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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
- UTimeSynchronizationSource::GetDisplayName()
- UMediaBundleTimeSynchronizationSource::GetDisplayName()
- UMediaPlayerTimeSynchronizationSource::GetDisplayName()
- ULiveLinkTimeSynchronizationSource::GetDisplayName()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual FString GetDisplayName&40;&41; const
Remarks
Name to used when displaying an error message or to used in UI.