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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeManagementBlueprintLibrary
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h |
Include | #include "TimeManagementBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/TimeManagement/Private/TimeManagementBlueprintLibrary.cpp |
static FString Conv_TimecodeToString
&40;
const FTimecode & InTimecode,
bool bForceSignDisplay
&41;
Remarks
Converts an Timecode to a string (hh:mm:ss:ff). If bForceSignDisplay then the number sign will always be prepended instead of just when expressing a negative time.