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API > API/Runtime > API/Runtime/TimeManagement
This timecode provider base class will try to use the engine genlock sync to adjust its count.
| Name | UGenlockedTimecodeProvider |
| Type | class |
| Header File | /Engine/Source/Runtime/TimeManagement/Public/GenlockedTimecodeProvider.h |
| Include Path | #include "GenlockedTimecodeProvider.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UGenlockedTimecodeProvider : public UTimecodeProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTimecodeProvider → UGenlockedTimecodeProvider
Derived Classes
UGenlockedTimecodeProvider derived class hierarchy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseGenlockToCount | bool | Use Genlock Sync to update Timecode count | GenlockedTimecodeProvider.h |
|
Functions
Public
Overridden from UTimecodeProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FetchAndUpdate() |
GenlockedTimecodeProvider.h | ||
virtual FQualifiedFrameTime GetQualifiedFrameTime() |
GenlockedTimecodeProvider.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FQualifiedFrameTime CorrectFromGenlock
(
FQualifiedFrameTime& InFrameTime, |
Corrects given timecode with Genlock provider | GenlockedTimecodeProvider.h |