Navigation
Unreal Engine C++ API Reference > Runtime > TimeManagement > UGenlockedTimecodeProvider
- UTimecodeProvider::GetQualifiedFrameTime()
- UGenlockedTimecodeProvider::GetQualifiedFrameTime()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/GenlockedTimecodeProvider.h |
Include | #include "GenlockedTimecodeProvider.h" |
Source | /Engine/Source/Runtime/TimeManagement/Private/GenlockedTimecodeProvider.cpp |
virtual FQualifiedFrameTime GetQualifiedFrameTime&40;&41; const
Remarks
Return current frame time. Since it may be called several times per frame, it is suggested to return a cached value.