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Unreal Engine C++ API Reference > Runtime > TimeManagement > UGenlockedTimecodeProvider
- UTimecodeProvider::FetchAndUpdate()
- UGenlockedTimecodeProvider::FetchAndUpdate()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/GenlockedTimecodeProvider.h |
Include | #include "GenlockedTimecodeProvider.h" |
Source | /Engine/Source/Runtime/TimeManagement/Private/GenlockedTimecodeProvider.cpp |
virtual void FetchAndUpdate&40;&41;
Remarks
Update the state of the provider. Call it to ensure timecode and state are updated. It is suggested to fetch timecode from its source and cache it for the getters.