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Unreal Engine C++ API Reference > Runtime > TimeManagement > UGenlockedFixedRateCustomTimeStep
- UEngineCustomTimeStep::UpdateTimeStep()
- UGenlockedFixedRateCustomTimeStep::UpdateTimeStep()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h |
Include | #include "GenlockedFixedRateCustomTimeStep.h" |
Source | /Engine/Source/Runtime/TimeManagement/Private/GenlockedFixedRateCustomTimeStep.cpp |
virtual bool UpdateTimeStep
&40;
UEngine &42; InEngine
&41;
Remarks
Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame. true if the Engine's TimeStep should also be performed; false otherwise.