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Unreal Engine C++ API Reference > Runtime > TimeManagement > UGenlockedCustomTimeStep
- UGenlockedCustomTimeStep::GetSyncRate()
- URivermaxCustomTimeStep::GetSyncRate()
- UBlackmagicCustomTimeStep::GetSyncRate()
- UAjaCustomTimeStep::GetSyncRate()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h |
Include | #include "GenlockedCustomTimeStep.h" |
virtual FFrameRate GetSyncRate&40;&41; const
Remarks
Get the sync rate (not always the same as the fixed frame rate)