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Unreal Engine C++ API Reference > Runtime > TimeManagement > ITimedDataInput
- ITimedDataInput::GetDisplayName()
- FMediaIOCorePlayerBase::GetDisplayName()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h |
Include | #include "ITimedDataInput.h" |
FText GetDisplayName&40;&41; const
Remarks
Get the name used when displayed.