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Unreal Engine C++ API Reference > Runtime > TimeManagement > FFrameNumberInterface
- INumericTypeInterface::IsCharacterValid()
- FFrameNumberInterface::IsCharacterValid()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h |
Include | #include "FrameNumberNumericInterface.h" |
virtual bool IsCharacterValid
&40;
TCHAR InChar
&41; const
Remarks
Check whether the typed character is valid