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API > API/Runtime > API/Runtime/StateStream > API/Runtime/StateStream/FStateStreamManagerImpl
Description
Close tick and make it available to render side. AbsoluteTime is the amount of time that Game consumed
Virtual Inheritance
- IStateStreamManager::Game_EndTick → FStateStreamManagerImpl::Game_EndTick
| Name | Game_EndTick |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamManagerImpl.h |
| Include Path | #include "StateStreamManagerImpl.h" |
| Source | /Engine/Source/Runtime/StateStream/Private/StateStreamManagerImpl.cpp |
virtual void Game_EndTick
(
double AbsoluteTime
)