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Unreal Engine C++ API Reference > Runtime > Sockets
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
Include | #include "SocketSubsystem.h" |
Syntax
class FSocketDeleter
Remarks
Deleter object that can be used with unique & shared pointers that store FSockets. The SocketSubsystem must be valid when the call operator is invoked!
Constructors
Type | Name | Description | |
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FSocketDeleter
(
ISocketSubsystem* InSubsystem |
Operators
Type | Name | Description | |
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void | operator()
(
FSocket* Socket |