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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpReceiver
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h |
Include | #include "MultichannelTcpReceiver.h" |
FMultichannelTcpReceiver
&40;
FSocket &42; InSocket,
const FOnMultichannelTcpReceive & InReceiveDelegate
&41;
Remarks
Creates and initializes a new instance.
Parameters
Name | Description |
---|---|
InSocket | The socket to receive from. |
InReceiveDelegate | Delete to handle data as it becomes available, called from the receive thread. |