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Unreal Engine C++ API Reference > Runtime > SlateRHIRenderer
Inheritance Hierarchy
- UDeveloperSettings
- USlateRHIRendererSettings
References
Module | SlateRHIRenderer |
Header | /Engine/Source/Runtime/SlateRHIRenderer/Public/SlateRHIRendererSettings.h |
Include | #include "SlateRHIRendererSettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig)
class USlateRHIRendererSettings : public UDeveloperSettings
Remarks
Settings used to control slate rendering
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | BeginDestroy () |
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const USlateRHIRendererSettings * | Get () |
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USlateRHIRendererSettings * | GetMutable () |
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FSlatePostSettings & | GetMutableSlatePostSetting
(
ESlatePostRT InPostBufferBit |
Get settings struct for a particular post buffer index |
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const FSlatePostSettings & | GetSlatePostSetting
(
ESlatePostRT InPostBufferBit |
Get settings struct for a particular post buffer index |
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const TMap< ESlatePostRT, FSlatePostSettings > & | Get slate post settings map, non mutable | |
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UTextureRenderTarget2D * | LoadGetPostBufferRT
(
ESlatePostRT InPostBufferBit |
Get post RT asset, loading if not already loaded |
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UTextureRenderTarget2D * | TryGetPostBufferRT
(
ESlatePostRT InPostBufferBit |
Try to get post RT asset, returns nullptr if not already loaded |