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Unreal Engine C++ API Reference > Runtime > SlateRHIRenderer
References
Module | SlateRHIRenderer |
Header | /Engine/Source/Runtime/SlateRHIRenderer/Public/SlateRHIRendererSettings.h |
Include | #include "SlateRHIRendererSettings.h" |
Syntax
USTRUCT (BlueprintType , Meta=(HiddenByDefault, DisableSplitPin))
struct FSlatePostSettings
Remarks
Settings for a particular Slate Post RT. Notably if enabled & blur by default. To be updated with additional effects & to be expandable in game code / settings.
Variables
Type | Name | Description | |
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uint8: 1 | bEnabled | Should this post buffer be enabled for updating |
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TSubclassOf< USlateRHIPostBufferProcessor > | PostProcessorClass | Copy of actually loaded post processor class |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FString & | Get asset name for post RT texture |