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API > API/Runtime > API/Runtime/SlateRHIRenderer
Settings for a particular Slate Post RT. Notably if enabled & blur by default. To be updated with additional effects & to be expandable in game code / settings.
Name
FSlatePostSettings
Type
struct
Header File
/Engine/Source/Runtime/SlateRHIRenderer/Public/SlateRHIRendererSettings.h
Include Path
#include "SlateRHIRendererSettings.h"
Syntax
USTRUCT (BlueprintType , Meta=(HiddenByDefault, DisableSplitPin))
struct FSlatePostSettings
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Constructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bEnabled
uint8
Should this post buffer be enabled for updating
SlateRHIRendererSettings.h
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BlueprintReadWrite
Category=BufferSettings
Meta=(PinHiddenByDefault)
PostProcessorClass
TSubclassOf< USlateRHIPostBufferProcessor >
Copy of actually loaded post processor class
SlateRHIRendererSettings.h
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BlueprintReadWrite
Category=BufferSettings
Meta=(AllowAbstract=false)
Resolution
ESlatePostResolution
Resolution of the post buffer
SlateRHIRendererSettings.h
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BlueprintReadWrite
Category=BufferSettings
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
bLoadAttempted
bool
True if we attempted to load the post RT asset already
SlateRHIRendererSettings.h
CachedSlatePostRT
TObjectPtr< UTextureRenderTarget2D >
Cached load of Slate Post RT Asset
SlateRHIRendererSettings.h
PathToSlatePostRT
FString
Path to Slate Post RT Asset
SlateRHIRendererSettings.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
const FString & GetPathToSlatePostRT()
Get asset name for post RT texture
SlateRHIRendererSettings.h