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API > API/Runtime > API/Runtime/SlateRHIRenderer
Settings for a particular Slate Post RT. Notably if enabled & blur by default. To be updated with additional effects & to be expandable in game code / settings.
| Name | FSlatePostSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateRHIRenderer/Public/SlateRHIRendererSettings.h |
| Include Path | #include "SlateRHIRendererSettings.h" |
Syntax
USTRUCT (BlueprintType , Meta=(HiddenByDefault, DisableSplitPin))
struct FSlatePostSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlatePostSettings() |
SlateRHIRendererSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | uint8 | Should this post buffer be enabled for updating | SlateRHIRendererSettings.h |
|
| PostProcessorClass | TSubclassOf< USlateRHIPostBufferProcessor > | Copy of actually loaded post processor class | SlateRHIRendererSettings.h |
|
| Resolution | ESlatePostResolution | Resolution of the post buffer | SlateRHIRendererSettings.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLoadAttempted | bool | True if we attempted to load the post RT asset already | SlateRHIRendererSettings.h | |
| CachedSlatePostRT | TObjectPtr< UTextureRenderTarget2D > | Cached load of Slate Post RT Asset | SlateRHIRendererSettings.h |
|
| PathToSlatePostRT | FString | Path to Slate Post RT Asset | SlateRHIRendererSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetPathToSlatePostRT() |
Get asset name for post RT texture | SlateRHIRendererSettings.h |